STARBORNE 64
A downloadable game for Windows and Linux
Starborne 64
- Game is WIP and there are bugs of which i know, im working on patch them as soon as possible!
- I personally recommend playing on a controller.
v1.0.3 notes:
- All sounds now work
- Fixed few bugs
- More balanced difficulty
- Added volumetric effects
v1.0.1 notes:
- Added menu midi music.
- Enemies no longer clip through wall.
- Added more ammo to pickup.
Known issues:
- When you die and start the game again, shaders will glitch out and some bugs will appear in the level, so its best to restart the whole game if you want to try again. I will fix this later.
- If you notice something please let me know.
TABLE OF CONTENTS
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Welcome to the world of Starborne 64.
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1. System Requirements
2. Instructions
3. Troubleshooting
4. Credits
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1. System Requirements
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Optimal Requirements:
i7 2,60Ghz CPU or equivalent
Windows 8.1/10/11 or any Linux distro of your desire
8 GB RAM
OpenGL 4.3 compliant 3D accelerated video card with 4 GB VRAM
~500 MB uncompressed hard drive space
Keyboard and Mouse or Controller
Note: 3D accelerated video card required. It may be necessary to update your hardware drivers before playing.
2. Instructions
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Keyboard:
Use ARROW KEYS to walk around.
Hold SHIFT to run.
CTRL to shoot.
R to reload.
SPACE to open doors or hidden passages.
Z & X to strafe left and right.
C to jump.
Q & A to look up and down.
Mouse:
MOVE mouse to walk around.
LEFT BUTTON to shoot.
MIDDLE MOUSE BUTTON to open doors or hidden passages.
RIGHT MOUSE BUTTON to reload.
Hold RIGHT MOUSE BUTTON to strafe.
Scroll MOUSE WHEEL to look up and down.
Controller:
Use D-PAD to walk around.
Hold X to run.
B to shoot.
Y to reload.
A to jump.
RIGHT SHOULDER to open doors or hidden passages.
LEFT SHOULDER + D-UP & D-DOWN to look up and down.
LEFT & RIGHT TRIGGER to strafe.
3. Troubleshooting
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- If the game is not running smoothly, try forcing it to run on your Dedicated GPU.
- If the game is crashing on loading screen, try running it again, it will probably happen only once.
3. Credits
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Game made by @kiddvmn (SHREWD GAMES)
Music composed by AIVA (Artificial Intelligence Virtual Artist): https://www.aiva.ai
PC model made by: www.freepoly.org
Revolver model made by: www.artstation.com/djmaesen
Testing: @faithboi Go check his music!
Status | Prototype |
Platforms | Windows, Linux |
Rating | Rated 4.5 out of 5 stars (2 total ratings) |
Author | Shrewd Games |
Genre | Action |
Tags | doom-clone, Nintendo 64, ps1, PSX (PlayStation), Retro, starborne-64, upbge |
Download
Install instructions
The game may crash on first try while compiling shaders, please give it a second try!
Comments
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This looks like it has so much potential, but the controls make it unplayable.
really stylish game, LOVE the atmosphere.
would LOVE to see this become a longer project.
The purposefully clunky n64-styled controls fit it well, too!
I also noticed that i'm able to fire my weapon before i even get it. thought that was a funny glitch. also its super cool to see the blender game engine be used ☻
The game looks cool, unfortunately the controls are horrible. I don't know if this can be changed in the settings since they won't open. You can almost move well if you use one hand to press the up arrow key to move forward and the other hand to move the mouse left and right to turn and click to shoot, but then you can't jump or strafe unless you have 3 arms.
Why can't this just be wasd to move, e to interact, shift to run, space to jump, and mouse to look and shoot?
because n64
Just because it's styled like an n64 game doesn't mean it needs bad controls. That just makes it unplayable. Besides these aren't even n64 controls, they're just bad keyboard controls.
ok